TFCL AI

Dataset monitor

Connecting
DEMOS
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Checking
TOTAL LEARNING TIME
— hours
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TOTAL BRAIN + TRAINING DATA
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Brain + verified training data
DATA ON DISK
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DISK AVAILABLE
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STORAGE BOX ARCHIVE
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DATASETS—
DatasetMetadataValidatedStorage
Sixescp_process
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BBallball maps
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Ultiduoultiduo maps
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Balooultiduo_baloo*
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CURRENT PROCESS / TASKIdleNo active task reported
DEMO DOWNLOADS—
Waiting for download telemetry
DEMO-BASED POLICY PRETRAINING—
STATE—
TRAJECTORIES—
NEXT MILESTONE—
LAST TRAINED—
MOVE ACCURACY—
AIM ACCURACY—
Waiting for training telemetry
BALOO LIVE REINFORCEMENT LEARNING—
POLICY VERSION—
GENERATION—
EPISODE—
LEARNING TEAM—
EPISODE TIME—
SOLDIER REWARD—
MEDIC REWARD—
TRAINED EPISODES—
NEXT UPDATE—
NEXT CHECKPOINT—
TRAINING—
TRAINER ERRORS—
DEPLOYMENT—
CHECKPOINT SHA—
REPLAY SYNC—
REPLAY FILES—
Waiting for reinforcement-learning telemetry
CURRENT EPISODE OUTCOME (LIVE)—
KILLS—
DEATHS—
CAPTURES FOR—
CAPTURES AGAINST—
DAMAGE DEALT—
DAMAGE TAKEN—
Learning-team totals for the in-progress episode
TRAINING DATA QUALITY—
ELIGIBLE ON-POLICY—
ELIGIBLE RED / BLU—
COMPLETED EPISODES—
REJECTED (GENERATION)—
REJECTED (STALE POLICY)—
REJECTED (SIDE SCHEDULE)—
MALFORMED / PARTIAL—
SYNC ERRORS—
Trainer gating counters — rejects are healthy filtering, not failures
LEARNING PROGRESS (PER 10-EPISODE UPDATE)—
PolicyK / DCapsDamage +/-Trained at
Waiting for training history…
Learning-team combined objective per training batch · struck rows were rolled back
TACTICAL LEARNING (BANDIT TUNER)—
TUNER—
ACTIVE PROFILE—
BLOCK PROGRESS—
BLOCKS SCORED—
BEST PROFILE—
EXPLORATION ε—
PARAMS (RANGES/HP)—
LAST ERROR—
ProfileBlock K−DBlocksMean K−DScored at
Waiting for tuner history…
Scripted rules stay fixed — the tuner learns rule parameters (ε-greedy over bounded profiles, one switch per 10-episode block). Tactical bot names show the active profile as tN.
ROCKET JUMP LEARNING (TRIAL & ERROR)—
LEARNER—
PHASE—
BATCH PROGRESS—
ATTEMPTS / MOUNTS—
MOUNT RATE—
TRIALS (ADOPT/REVERT)—
BEST SCORE—
ACTIVE PARAMS—
LAST ERROR—
TrialMountsScoreDecisionScored at
Waiting for rocket jump trials…
The tactical Soldier attempts a point-mount rocket jump; each attempt is scored (mount, proximity, self-damage, deaths) and a hill-climber perturbs jump params (pitch, fire delay, burst, drive, trigger window) — adopting improvements, reverting regressions. Plugin clamps every param.
NAVIGATION LEARNING (WALL MEMORY)—
LEARNER—
PHASE—
BATCH PROGRESS—
ESCAPES / SUCCESSES—
ESCAPE SUCCESS—
STUCK EVENTS—
TRIALS (ADOPT/REVERT)—
BEST SCORE—
ACTIVE PARAMS—
LAST ERROR—
TrialEscapesStuck/minScoreDecision
Tactical bots remember where they got wedged (per team, shared between teammates), flip the escape side on failure, and pre-emptively curve around remembered spots. A hill-climber tunes stuck threshold, recovery burst, turn angle, avoid radius, spot memory TTL, and merge radius — scored on escape success minus stuck frequency.
GAME SERVER HEALTH—
CONTAINER—
PLUGIN VERSION—
LOAD AVERAGE—
MEMORY FREE—
LIVE HOST—
TRAINING HOST—
x86 game server + ARM training server reachability
LIVE ULTIDUO EXPERIMENT—
MODE—
BOTS ALIVE—
TELEMETRY TICKS—
ROCKET-JUMP CANDIDATES—
STUCK SAMPLES—
RECOVERIES—
POINT DISTANCE—
EPISODE LOG—
No live experiment telemetry reported